![]() You can see the Distance meshes are working in the DMF visualizer. shadow in the first comparison and some shadow Please ignore the albedo texture stretching, I painted it on a medium divided high poly mesh in Substance Painter, probably should have used the low poly (something for me to play with more at a later date). I'm now staying within 5 million triangles rendered and am close to 60 fps at 1080p on my seven year old 980 gtx. Maximum Beep Boop (All the Fuzzies) is a mod for Biomutant, created by Xayjyn. Disabling AO does not quite remove visual artefacts everywhere. If you want to turn it off, ensure shadow rendering performance is acceptable. PBR works by approximating what light actually does, rather than what we think it should do. ![]() ![]() ![]() ![]() PLEASE NOTE: These issue go beyond typical and commonly known graphical issues with certain Deferred shadow. Before, the foliage detail and the shadow effect popped-in late. ![]()
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